Showing posts with label curriculum. Show all posts
Showing posts with label curriculum. Show all posts

Thursday, March 05, 2009

Dreambox Plays Well with Right Start

If you're a fan of Right Start math, you may be interested in checking out this new online curriculum: Dreambox, for K-2 math. Sadie is working her way through Right Start's kindergarten curriculum, using lots of visuals -- tally sticks, an abacus, counters and manipulatives. When we started playing around with Dreambox, she found many of the exercises comfortably familiar, as Dreambox uses these same tools, but in the context of Flash animation and games. Dreambox encourages kids to visualize numbers and think in blocks of five and ten, just like Right Start, and we've just found that the two systems dovetail extremely well.

Dreambox's online math curriculum is very interesting, in that it progresses at a variable speed, based on your child's performance. If something seems easy for the child, the software skips him/her along to something more challenging. If something is too hard, the software pulls back to spend much more time on that skill. This quality means that it's *super* important for you as a parent not to help your child. The software is meant to be used by a child independently, because it customizes itself to the student's strengths and weaknesses. I did make the mistake of directing Sadie a bit too much at first, and that resulted in her being skipped ahead too much. Dreambox fixed it for me, though, and now we're back on track.

Here are a few screenshots of the software:


This shot shows the three sections of the Dreambox world -- the house, the adventure park (where most of the math games are played), and the carnival (where the less academic, more fun games are played). Kids earn tokens in the adventure park which they can "spend" at the carnival to play and unlock games. In other computer math systems I've experienced, there is more difference between the "work" games and the "reward" games, with the reward games being purely fun and the work games being more purely work. Dreambox mixes it up a little -- the work games are contextualized in narrative and have little cartoons and characters to play with, and the reward games are also teaching math concepts. Here's a shot of the carnival. Yes, Sadie's avatar has purple hair -- a harbinger of things to come, no doubt!



You can play for free for two weeks, and then it's around $10 a month, depending on how many months you buy at a time. If you have a strong internet connection and a K-2 child who likes computer games, Dreambox is a great way to teach without worksheets, without pencils, without lectures. The learning is intuitive, the rewards are integrated, and the software is fun!

Monday, March 24, 2008

Reading Questions and Vocabulary for Boba Fett #2: Crossfire



Don't judge me. This isn't what it looks like! I have an eight-year-old son who has suddenly become deeply entranced with Star Wars. So, he is reading this Boba Fett series, alright? He doesn't like fiction as a category, and I just go with whatever captures his imagination. Right now he is building Lego Star Wars with great vigor and obsession, and he wants to read about Star Wars too. He loves this series, and I can't argue -- they are written by the Hugo and Nebula award-winning SF author Terry Bisson. So put down your eyebrows. I read them before he does, and they're good stories.

Anyway, internet, I have to tell you that instead of just letting my little boy joyfully read these books, I have written some reading comprehension questions for these Boba Fett novels. Yes, I just heard all my unschooling readers thump their heads in irritation! Benny actually asks me for questions because he's proud to be reading fiction on his own again, and it helps me know that he's following the story, not just enjoying the words "droid" and "blaster." Just in case anyone else happens to be in the same situation I'm in, and just in case anyone else needs to somehow label this as schoolwork or even just find out if the kid is really grasping what's going on as he whips through these books, I thought I'd share. Here is a question for every chapter:

1. Who taught Boba the lesson "First things first!"?
2. What are the count's two names?
3. What two things does Boba own?
4. What is special about the windows in the count's lair?
5. What is the count looking for at his archeological dig?
6. How did Boba get himself out of the mucky pond he was stuck in?
7. What happens to distract the count from questioning Boba?
8. How does Boba feel about the Jedi?
9. Why are the clone troopers so much like Janga Fett, Boba's father?
10. What is Candaserri?
11. What is a padawan learner?
12. What is special about Garr?
13. Where are Boba and Garr when they finally find the bridge?
14. After the alarm sounded, how long did Boba and Garr have to get back to the ship before the jump to hyperspace?
15. What did Boba use as a jet pack to push him back to the ship?
16. How did Boba know that the orange light was a ship and not a star?
17. Why is Aurra Sing following the Candaserri?
18. What did Glynn-Beti do on Bespin that made Boba nervous?
19. What does Aurra Sing offer Boba in Cloud city?
20. How long are the days on Bespin?
21. What does Aurra Sing think Boba did to betray her? Who really did it?
22. Who is driving the Slave I during this chapter?
23. Why does Boba need Aurra Sing to help him get Jango's treasure?

Vocabulary/spelling words: custodial, toxic, visage, provisional, salvage, noxious, revulsion, deterred, self-sufficiency, maneuver, temporary, chronos, facilities, prohibited, atmosphere, security, unbelayed, generators, industry, flotillas, solitary, identity, polyglot, muscular, scrim, exotic, amorphous, ambush, reinforcements, sentimental, unaltered.

Hey, here's a political blog you might like!